STICKFIGHT

Four sticks. Eight rounds. One life each. Most points takes the stake.

or join a room

How it works
  • One player creates a room and shares the 4-letter code. 2–4 fighters. Mouse required — this one doesn't do touch.
  • The host writes the stake — whatever the winner actually gets. Everyone agrees before the fight.
  • Eight rounds (rarely a bonus 9th), one life each, 75-second cap. Weapons drop mid-round; limbs come off. Most points takes the match.
  • Scoring: +2 a kill · +3 last stick standing · +1 per meteor shot apart · −1 for a suicide.
  • A dead heat after the last round goes to OVERTIME — tied leaders only, winner takes the stake.
  • ~1 in 3 rounds rolls a mutator — a one-round house rule, announced at the bell.
Controls
  • AD run · W jump (twice — the second one's in the air) · S fast-fall / drop through platforms
  • Mouse aims · click (or hold) fires · walk over drops to grab them
Dismemberment, briefly
  • Blades and blasts take limbs. Lost legs make you slower and jump worse. Lost arms slow your trigger.
  • Every weapon kills its own way: bats launch you, machetes decapitate, shotguns and rockets gib, the katana bisects.
  • Death is death — one life a round. Spectate and enjoy the blood.
stickfight.kswans.com
ROOM CODE
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THE STAKE — what the winner actually gets

AD run W jump ×2 S drop mouse aim click fire
75